The reason why the date and where this was originally published is relevant is because the whole thing was a sales tactic by DigitalDNA Games. At the time, Minecraft had not yet been ported to Xbox, so DigitalDNA Games created this mess of a game to try and steal the Minecraft audience who just couldn’t wait for it to be ported and had to have it RIGHT NOW (like that annoying Geico commercial which in this case tends to be pretty accurate). At the small price of $1.00 on Xbox, CastleMiner Z became the go-to game to hold those people over while they awaited Mojang to port Minecraft.ĭue to the reason this game was even made, it came to me as a shock when it was not only ported to PC, but also greenlit by the Steam community. While on the topic of PC, let’s talk about the PC port, shall we? For something that took two years to finish, the PC port is simply terrible. #Castleminer z pc texture mods full#The entire menu is full of Xbox controller prompts, even when I am not using an Xbox controller. The keys are not changeable, which is always annoying to me in any PC game. The menu mentions that in hard mode when you die, you lose everything. It also mentions when you die in easy mode, you lose nothing. The menu fails to mention, however, that in normal mode, you lose everything except what is in your inventory bar, which would’ve been good to know before I died. Some parts of the menu are also worded rather oddly, for example: to delete your saved game, the button says “Erase Storage.” What is storage? Does it perhaps mean data or saved file? Do you Think CastleMiner Z’s settings couldn’t get more annoying? You are sadly mistaken. The game has no resolution options whatsoever! If you are going to take two entire years to finish a port, it should actually be a port and work as such. While CastleMiner Zcopies much of Minecraft, it successfully made it uglier. As if they installed an HD texture pack to the original Minecraft, the land is basically that: an HD version of Minecraft. While HD is usually a good thing in video games, they make voxel-based games ugly. You simply cannot try and make a Minecraft-esque game HD and pretty, because the unique art of Minecraft is part of what makes it work and look good. The skybox of CastleMiner Zis boring, and I could even see pixels from a distance. They attempted to make the land HD, but the skybox still shows pixels? It doesn’t work that way, DigitalDNA Games. The snow looks absolutely nothing like snow, and the sand is so white that it looks more like snow from a distance and even up close. The one thing I felt was the worst part of the art of CastleMiner Z is the inconsistency. They chose to make the setting voxel-based, but have enemies that resemble the old PC era games like Quake, Half-Life, or DOOM. The enemy design feels like it was ported from a totally different game and just does not fit the setting at all.
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